Inferno Idle Wiki
Enhancing

Enhancing

Temper your gear past its making — for a price, and a risk.
Up to +20Soft-fail below +6Accessories get the bonus

In short

Each attempt costs obols and grants Enhancing XP win or lose. Below +6 a failed attempt drops the piece just one level — everyday gear reaches +5 in minutes. From +6 up, a failed attempt resets the piece to +0 unless you arm an Aegis of Protection (then it drops one level instead).

The +6 cliff. Cross it without an Aegis and one unlucky roll sends your work back to +0. The forge warns you before you cross — heed it.

Odds by level

LevelSuccessStat bonusOn failure
+0 → +16500%+200%−1 level on fail
+1 → +26000%+420%−1 level on fail
+2 → +35500%+660%−1 level on fail
+3 → +45000%+920%−1 level on fail
+4 → +54500%+1200%−1 level on fail
+5 → +64000%+1500%−1 level on fail
+6 → +73500%+1820%resets to +0 on fail
+7 → +83500%+2160%resets to +0 on fail
+8 → +93500%+2520%resets to +0 on fail
+9 → +103500%+2900%resets to +0 on fail
+10 → +113000%+3340%resets to +0 on fail
+11 → +123000%+3840%resets to +0 on fail
+12 → +133000%+4400%resets to +0 on fail
+13 → +143000%+5020%resets to +0 on fail
+14 → +153000%+5700%resets to +0 on fail
+15 → +163000%+6440%resets to +0 on fail
+16 → +173000%+7240%resets to +0 on fail
+17 → +183000%+8100%resets to +0 on fail
+18 → +193000%+9020%resets to +0 on fail
+19 → +203000%+10000%resets to +0 on fail
Success rate also falls if the item's level outranks your Enhancing level. Accessories (amulet, ring, pouch) receive 5× the listed stat bonus.